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About Me

Found 7 results

  1. Pošlu vám jsem jednoduchý návod, jak si přidat na svůj server ostrov + DLC věci. Stačí vám k tomu 2 věci a to verze serveru + jednoduchý script, který vám ostrov vykreslí. A zbytek se přidá verzí. Uděláme zatím tu jednoduchou část a to že si vlezete do server.cfg a tam si nastavíte verzi serveru: set sv_enforceGameBuild "2189" První věc máme za sebou ted přidáme jednoduchý script: Vytvoříte si složku s názvem: perico Do toho si vytvoříte soubor: fxmanifest.lua A do souboru vložíte tento kod: fx_version 'bodacious' game 'gta5' client_scripts { 'client.lua' } Dále si vytvoříte soubor client.lua A do souboru vložíte tento kod: local islandLoaded = false local islandIPL = { "h4_mph4_terrain_01_grass_0", "h4_mph4_terrain_01_grass_1", "h4_mph4_terrain_02_grass_0", "h4_mph4_terrain_02_grass_1", "h4_mph4_terrain_02_grass_2", "h4_mph4_terrain_02_grass_3", "h4_mph4_terrain_04_grass_0", "h4_mph4_terrain_04_grass_1", "h4_mph4_terrain_05_grass_0", "h4_mph4_terrain_06_grass_0", "h4_islandx_terrain_01", "h4_islandx_terrain_01_lod", "h4_islandx_terrain_01_slod", "h4_islandx_terrain_02", "h4_islandx_terrain_02_lod", "h4_islandx_terrain_02_slod", "h4_islandx_terrain_03", "h4_islandx_terrain_03_lod", "h4_islandx_terrain_04", "h4_islandx_terrain_04_lod", "h4_islandx_terrain_04_slod", "h4_islandx_terrain_05", "h4_islandx_terrain_05_lod", "h4_islandx_terrain_05_slod", "h4_islandx_terrain_06", "h4_islandx_terrain_06_lod", "h4_islandx_terrain_06_slod", "h4_islandx_terrain_props_05_a", "h4_islandx_terrain_props_05_a_lod", "h4_islandx_terrain_props_05_b", "h4_islandx_terrain_props_05_b_lod", "h4_islandx_terrain_props_05_c", "h4_islandx_terrain_props_05_c_lod", "h4_islandx_terrain_props_05_d", "h4_islandx_terrain_props_05_d_lod", "h4_islandx_terrain_props_05_d_slod", "h4_islandx_terrain_props_05_e", "h4_islandx_terrain_props_05_e_lod", "h4_islandx_terrain_props_05_e_slod", "h4_islandx_terrain_props_05_f", "h4_islandx_terrain_props_05_f_lod", "h4_islandx_terrain_props_05_f_slod", "h4_islandx_terrain_props_06_a", "h4_islandx_terrain_props_06_a_lod", "h4_islandx_terrain_props_06_a_slod", "h4_islandx_terrain_props_06_b", "h4_islandx_terrain_props_06_b_lod", "h4_islandx_terrain_props_06_b_slod", "h4_islandx_terrain_props_06_c", "h4_islandx_terrain_props_06_c_lod", "h4_islandx_terrain_props_06_c_slod", "h4_mph4_terrain_01", "h4_mph4_terrain_01_long_0", "h4_mph4_terrain_02", "h4_mph4_terrain_03", "h4_mph4_terrain_04", "h4_mph4_terrain_05", "h4_mph4_terrain_06", "h4_mph4_terrain_06_strm_0", "h4_mph4_terrain_lod", "h4_mph4_terrain_occ_00", "h4_mph4_terrain_occ_01", "h4_mph4_terrain_occ_02", "h4_mph4_terrain_occ_03", "h4_mph4_terrain_occ_04", "h4_mph4_terrain_occ_05", "h4_mph4_terrain_occ_06", "h4_mph4_terrain_occ_07", "h4_mph4_terrain_occ_08", "h4_mph4_terrain_occ_09", "h4_boatblockers", "h4_islandx", "h4_islandx_disc_strandedshark", "h4_islandx_disc_strandedshark_lod", "h4_islandx_disc_strandedwhale", "h4_islandx_disc_strandedwhale_lod", "h4_islandx_props", "h4_islandx_props_lod", "h4_islandx_sea_mines", "h4_mph4_island", "h4_mph4_island_long_0", "h4_mph4_island_strm_0", "h4_aa_guns", "h4_aa_guns_lod", "h4_beach", "h4_beach_bar_props", "h4_beach_lod", "h4_beach_party", "h4_beach_party_lod", "h4_beach_props", "h4_beach_props_lod", "h4_beach_props_party", "h4_beach_props_slod", "h4_beach_slod", "h4_islandairstrip", "h4_islandairstrip_doorsclosed", "h4_islandairstrip_doorsclosed_lod", "h4_islandairstrip_doorsopen", "h4_islandairstrip_doorsopen_lod", "h4_islandairstrip_hangar_props", "h4_islandairstrip_hangar_props_lod", "h4_islandairstrip_hangar_props_slod", "h4_islandairstrip_lod", "h4_islandairstrip_props", "h4_islandairstrip_propsb", "h4_islandairstrip_propsb_lod", "h4_islandairstrip_propsb_slod", "h4_islandairstrip_props_lod", "h4_islandairstrip_props_slod", "h4_islandairstrip_slod", "h4_islandxcanal_props", "h4_islandxcanal_props_lod", "h4_islandxcanal_props_slod", "h4_islandxdock", "h4_islandxdock_lod", "h4_islandxdock_props", "h4_islandxdock_props_2", "h4_islandxdock_props_2_lod", "h4_islandxdock_props_2_slod", "h4_islandxdock_props_lod", "h4_islandxdock_props_slod", "h4_islandxdock_slod", "h4_islandxdock_water_hatch", "h4_islandxtower", "h4_islandxtower_lod", "h4_islandxtower_slod", "h4_islandxtower_veg", "h4_islandxtower_veg_lod", "h4_islandxtower_veg_slod", "h4_islandx_barrack_hatch", "h4_islandx_barrack_props", "h4_islandx_barrack_props_lod", "h4_islandx_barrack_props_slod", "h4_islandx_checkpoint", "h4_islandx_checkpoint_lod", "h4_islandx_checkpoint_props", "h4_islandx_checkpoint_props_lod", "h4_islandx_checkpoint_props_slod", "h4_islandx_maindock", "h4_islandx_maindock_lod", "h4_islandx_maindock_props", "h4_islandx_maindock_props_2", "h4_islandx_maindock_props_2_lod", "h4_islandx_maindock_props_2_slod", "h4_islandx_maindock_props_lod", "h4_islandx_maindock_props_slod", "h4_islandx_maindock_slod", "h4_islandx_mansion", "h4_islandx_mansion_b", "h4_islandx_mansion_b_lod", "h4_islandx_mansion_b_side_fence", "h4_islandx_mansion_b_slod", "h4_islandx_mansion_entrance_fence", "h4_islandx_mansion_guardfence", "h4_islandx_mansion_lights", "h4_islandx_mansion_lockup_01", "h4_islandx_mansion_lockup_01_lod", "h4_islandx_mansion_lockup_02", "h4_islandx_mansion_lockup_02_lod", "h4_islandx_mansion_lockup_03", "h4_islandx_mansion_lockup_03_lod", "h4_islandx_mansion_lod", "h4_islandx_mansion_office", "h4_islandx_mansion_office_lod", "h4_islandx_mansion_props", "h4_islandx_mansion_props_lod", "h4_islandx_mansion_props_slod", "h4_islandx_mansion_slod", "h4_islandx_mansion_vault", "h4_islandx_mansion_vault_lod", "h4_island_padlock_props", "h4_mansion_gate_broken", ----------############## "h4_mansion_gate_closed", "h4_mansion_remains_cage", "h4_mph4_airstrip", "h4_mph4_airstrip_interior_0_airstrip_hanger", "h4_mph4_beach", "h4_mph4_dock", "h4_mph4_island_lod", "h4_mph4_island_ne_placement", "h4_mph4_island_nw_placement", "h4_mph4_island_se_placement", "h4_mph4_island_sw_placement", "h4_mph4_mansion", "h4_mph4_mansion_b", "h4_mph4_mansion_b_strm_0", "h4_mph4_mansion_strm_0", "h4_mph4_wtowers", "h4_ne_ipl_00", "h4_ne_ipl_00_lod", "h4_ne_ipl_00_slod", "h4_ne_ipl_01", "h4_ne_ipl_01_lod", "h4_ne_ipl_01_slod", "h4_ne_ipl_02", "h4_ne_ipl_02_lod", "h4_ne_ipl_02_slod", "h4_ne_ipl_03", "h4_ne_ipl_03_lod", "h4_ne_ipl_03_slod", "h4_ne_ipl_04", "h4_ne_ipl_04_lod", "h4_ne_ipl_04_slod", "h4_ne_ipl_05", "h4_ne_ipl_05_lod", "h4_ne_ipl_05_slod", "h4_ne_ipl_06", "h4_ne_ipl_06_lod", "h4_ne_ipl_06_slod", "h4_ne_ipl_07", "h4_ne_ipl_07_lod", "h4_ne_ipl_07_slod", "h4_ne_ipl_08", "h4_ne_ipl_08_lod", "h4_ne_ipl_08_slod", "h4_ne_ipl_09", "h4_ne_ipl_09_lod", "h4_ne_ipl_09_slod", "h4_nw_ipl_00", "h4_nw_ipl_00_lod", "h4_nw_ipl_00_slod", "h4_nw_ipl_01", "h4_nw_ipl_01_lod", "h4_nw_ipl_01_slod", "h4_nw_ipl_02", "h4_nw_ipl_02_lod", "h4_nw_ipl_02_slod", "h4_nw_ipl_03", "h4_nw_ipl_03_lod", "h4_nw_ipl_03_slod", "h4_nw_ipl_04", "h4_nw_ipl_04_lod", "h4_nw_ipl_04_slod", "h4_nw_ipl_05", "h4_nw_ipl_05_lod", "h4_nw_ipl_05_slod", "h4_nw_ipl_06", "h4_nw_ipl_06_lod", "h4_nw_ipl_06_slod", "h4_nw_ipl_07", "h4_nw_ipl_07_lod", "h4_nw_ipl_07_slod", "h4_nw_ipl_08", "h4_nw_ipl_08_lod", "h4_nw_ipl_08_slod", "h4_nw_ipl_09", "h4_nw_ipl_09_lod", "h4_nw_ipl_09_slod", "h4_se_ipl_00", "h4_se_ipl_00_lod", "h4_se_ipl_00_slod", "h4_se_ipl_01", "h4_se_ipl_01_lod", "h4_se_ipl_01_slod", "h4_se_ipl_02", "h4_se_ipl_02_lod", "h4_se_ipl_02_slod", "h4_se_ipl_03", "h4_se_ipl_03_lod", "h4_se_ipl_03_slod", "h4_se_ipl_04", "h4_se_ipl_04_lod", "h4_se_ipl_04_slod", "h4_se_ipl_05", "h4_se_ipl_05_lod", "h4_se_ipl_05_slod", "h4_se_ipl_06", "h4_se_ipl_06_lod", "h4_se_ipl_06_slod", "h4_se_ipl_07", "h4_se_ipl_07_lod", "h4_se_ipl_07_slod", "h4_se_ipl_08", "h4_se_ipl_08_lod", "h4_se_ipl_08_slod", "h4_se_ipl_09", "h4_se_ipl_09_lod", "h4_se_ipl_09_slod", "h4_sw_ipl_00", "h4_sw_ipl_00_lod", "h4_sw_ipl_00_slod", "h4_sw_ipl_01", "h4_sw_ipl_01_lod", "h4_sw_ipl_01_slod", "h4_sw_ipl_02", "h4_sw_ipl_02_lod", "h4_sw_ipl_02_slod", "h4_sw_ipl_03", "h4_sw_ipl_03_lod", "h4_sw_ipl_03_slod", "h4_sw_ipl_04", "h4_sw_ipl_04_lod", "h4_sw_ipl_04_slod", "h4_sw_ipl_05", "h4_sw_ipl_05_lod", "h4_sw_ipl_05_slod", "h4_sw_ipl_06", "h4_sw_ipl_06_lod", "h4_sw_ipl_06_slod", "h4_sw_ipl_07", "h4_sw_ipl_07_lod", "h4_sw_ipl_07_slod", "h4_sw_ipl_08", "h4_sw_ipl_08_lod", "h4_sw_ipl_08_slod", "h4_sw_ipl_09", "h4_sw_ipl_09_lod", "h4_sw_ipl_09_slod", "h4_underwater_gate_closed", "h4_islandx_placement_01", "h4_islandx_placement_02", "h4_islandx_placement_03", "h4_islandx_placement_04", "h4_islandx_placement_05", "h4_islandx_placement_06", "h4_islandx_placement_07", "h4_islandx_placement_08", "h4_islandx_placement_09", "h4_islandx_placement_10", "h4_mph4_island_placement" } CreateThread(function() while true do SetRadarAsExteriorThisFrame() SetRadarAsInteriorThisFrame(`h4_fake_islandx`, vec(4700.0, -5145.0), 0, 0) Wait(0) end end) CreateThread(function() while true do if #(GetEntityCoords(PlayerPedId()) - vector3(4840.571, -5174.425, 2.0)) < 2000.0 then if not islandLoaded then islandLoaded = not islandLoaded for i = #islandIPL, 1, -1 do RequestIpl(islandIPL[i]) end Citizen.InvokeNative(0x9A9D1BA639675CF1, "HeistIsland", 1) Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 1) -- island path nodes (from Disquse) SetScenarioGroupEnabled('Heist_Island_Peds', 1) -- SetAudioFlag('PlayerOnDLCHeist4Island', 1) SetAmbientZoneListStatePersistent('AZL_DLC_Hei4_Island_Zones', 1, 1) SetAmbientZoneListStatePersistent('AZL_DLC_Hei4_Island_Disabled_Zones', 0, 1) end else if islandLoaded then islandLoaded = not islandLoaded for i = #islandIPL, 1, -1 do RemoveIpl(islandIPL[i]) end Citizen.InvokeNative(0x9A9D1BA639675CF1, "HeistIsland", 0) Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 0) SetScenarioGroupEnabled('Heist_Island_Peds', 0) -- SetAudioFlag('PlayerOnDLCHeist4Island', 0) SetAmbientZoneListStatePersistent('AZL_DLC_Hei4_Island_Zones', 0, 0) SetAmbientZoneListStatePersistent('AZL_DLC_Hei4_Island_Disabled_Zones', 1, 0) end end Wait(5000) end end) Ted už máme vše hotové, stačí restartovat váš server a vše je přidáno na serveru. Užívejte. Výhody: Hráči nemusí stahovat velké soubory MLO či YMAP, takže nemusí stahovat 2 giga v připojování na server. + předchází neviditelným objektů takže ostrov je čistý a nikde nenarážíte. Nevýhody: Při hodně MLO,YMAP může bugovat, ale mě se to ještě nestalo :)
  2. Dobry den ked si sadnem do auta tak mi zacne blikat minimapa a neviem si s tym dat rady prosim o pomoc Dakujem :)
  3. Fruny

    Nevidno minimapa

    Dobry den potrebujem pomoct s mapou v aute, ked si sadnem do auta tak sa mapa nezobrazi a neviem si s tym dat radi, dakujem za odpovede
  4. Krupička

    Map zony

    Ahoj potřebuju pomoc s udelánim zón na mapě nejak tak
  5. Alex

    TeriyakiBoyz

    Version 1.0.0

    13 downloads

    Vytrvořil jsem retexture na Teriyaki Boyz je to moje první retexture mapa prosím berte na to ohled !
  6. Návod na vytvorenie mapy YMAP cez CodeWalker Budete potrebovať : Codewalker : https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map A nainštalované GTA 5 ČASŤ PRVÁ - NASTAVENIE CODEWALKERU Krok 1 - Otvorte menu v Codewalker. Pre pepíkov : Musíte kliknúť na tlačítko, ktoré je zakrúžkované na obrázku. Krok 2 - Zapnite si DLC možnosť. Zasa pre pepíkov : Zaškrtnite políčko "Enable DLC" viz. na obrázku. Krok 3 - Otvorte sekciu Selection a tam si zapnite Mouse Select a Mód si nastavte na Entity Pre pepíkov : Záver : Super a teraz ste pripravený pridávať objekty! ČASŤ DRUHÁ - PRIDÁVANIE OBJEKTOV Krok 1 - Stlačte písmeno T a mal by sa vám objaviť tento Tool Bar. Krok 3 - Vytvorte YMAPU a pridajte tam objekt. Kliknite na new file a potom na New ymap file Malo by sa vám otvoriť toto okienko : Premenujte si mapu. Kliknite na políčko Ymap hore a kliknite New Entity. Malo by sa vám vytvoriť entita v podobe vajíčka. S entitou môžete hýbať a otáčať pomocou toolbaru. Entitu môžete zmeniť tu : Nejaké propy môžete nájsť na tomto webe: https://plebmasters.de/?app=objects Ja použijem: prop_palm_med_01b Položte si entitu na nejaké miesto kde chcete. Ja si moju palmu dám na HL. Garáže Entitu môžete duplikovať pomocou klávesy LSHIFT. - Pre pepíkov Ľavý Shift. Ja som si na HL. Garáže pridal palmy. ČASŤ TRETIA - EXPORT Stlačte Calculate all flags a Calculate all extents. Potom už len súbor uložte ako .ymap do hocijakého priečinka. Potom nezabudnite na Manifest! Skopírujte si celý kód manifestu, a dajte ho do textového editora a uložte to ako formát .ymf (Odporúčam Notepad++) (v starších verziach ide rovno stiahnuť súbor _manifest.ymf) Vytvorte si priečinok napr. MojaMapa, tam vytvorte ďalší priečinok s názvom stream a tam presuňte vaš YMAP a YMF súbor. Už len stačí keď interiér nainštalujete pomocou tohto návodu : https://fivem-dev.cz/index.php?/topic/186-jak-přidávat-mapu-na-server-ymap/ ZÁVER Ak by náhodou niečo nefungovalo, alebo som sem niečo napísal zle, nebojte sa mi to povedať :D Som občas krypel a niečo pokazím. Neviem čím sa tu hodnotia príspevky, ale poteším sa za každý like alebo upvote. Za dostatočný počet upvotov urobím aj návod na retextúrovanie budov a interiérov :D Pre nejaké dotazy ma môžete kontaktovať na discorde : Bromomento#2778 Ale prosím nevolajte mi, alebo nepíšte mi o polnoci. Díky <3
  7. Zdravím, koupil jsem od Gabze nemocnici a po přidání na server mi zůstala kolize stávajících dveří... přes které jsou ty otvírací + v interiéru problíkává přechozí interier. V příloze jsou vidět dveře a v levé části kousek původních textur pod těmi novými

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