Ahoj, potřeboval bych poradit jak předělat daný soubor na aby to dávalo peníze do frakce a ne hráčovi zde přikládám config určitého souboru. 
	 
 
	
		function getMarketItems(playerId, cb, markerId)
	
	
		    if(not canUseMarkerWithLog(playerId, markerId)) then return end
	
	 
	
		    local items = {}
	
	
		    
	
	
		    for itemName, itemData in pairs(fullMarkerData[markerId].data.items) do
	
	
		        local color = "green"
	
	 
	
		        if(itemData.blackMoney) then
	
	
		            color = "red"
	
	
		        end
	
	 
	
		        table.insert(items, {
	
	
		            label = getLocalizedText('market_item', ESX.GetItemLabel(itemName), color, itemData.price),
	
	
		            value = itemName
	
	
		        })
	
	
		    end
	
	 
	
		    cb(items)
	
	
		end
	
	 
	
		local function sellMarketItem(markerId, itemName, itemQuantity)
	
	
		    local playerId = source
	
	 
	
		    if(not canUseMarkerWithLog(playerId, markerId)) then return end
	
	 
	
		    local itemData = fullMarkerData[markerId].data.items[itemName]
	
	 
	
		    if(itemData) then
	
	
		        local itemLabel = ESX.GetItemLabel(itemName)
	
	 
	
		        local xPlayer = ESX.GetPlayerFromId(playerId)
	
	 
	
		        if(xPlayer.getInventoryItem(itemName).count >= itemQuantity) then
	
	
		            xPlayer.removeInventoryItem(itemName, itemQuantity)
	
	
		            
	
	
		            local totalMoney = itemData.price * itemQuantity
	
	 
	
		            if(itemData.blackMoney) then
	
	
		                xPlayer.addAccountMoney('black_money', totalMoney)
	
	
		            else
	
	
		                local moneyAccount = xPlayer.getAccounts()
	
	 
	
		                if(moneyAccount) then
	
	
		                    xPlayer.addAccountMoney('money', totalMoney)
	
	
		                else
	
	
		                    xPlayer.addAccountMoney(totalMoney)
	
	
		                end
	
	
		            end
	
	 
	
		            local color = "~g~"
	
	 
	
		            if(itemData.blackMoney) then
	
	
		                color = "~r~"
	
	
		            end
	
	 
	
		            notify(playerId, getLocalizedText('you_sold', itemQuantity, itemLabel, color, ESX.Math.GroupDigits(totalMoney)))
	
	 
	
		            log(
	
	
		                playerId,
	
	
		                getLocalizedText('log_sold_item'),
	
	
		                getLocalizedText('log_sold_item_description', itemQuantity, itemLabel, ESX.Math.GroupDigits(totalMoney)),
	
	
		                'success',
	
	
		                'market'
	
	
		            )
	
	
		        else
	
	
		            notify(playerId, getLocalizedText('not_enough_item', itemLabel))
	
	
		        end
	
	
		    end
	
	
		end